UPDATE - french LANGUAGE ADDED !

- this update is live -

 

1. Ungate now fully supports the french language !

 

PREVIOUS UPDATES

 

XII . Ungate now fully supports the German language and is ready to be played by players in Germany!
 
XI. GAMEPLAY IMPROVEMENT - THIS UPDATE IS LIVE
 
 
1. At level 1 (surface), a few adjustments and improvements have been made to the gameplay experience.
 
2. At level 2 (basement), you can now run freely like on the surface without being blocked by monsters, improving the fluidity of the gameplay and increasing your chances of finishing the game faster. At the same time, additional hints have been added.
 
 

 

 

X. GAMEPLAY IMPROVEMENT - THIS UPDATE IS LIVE

 

I have made several updates to improve the gameplay:

 

1. At level 1 (surface), the statue next to "The Pass" that needs to be found in order to get to the "Swamp House" is now more visible;

2. At level 2 (underground), "The Book of the Dead" now has a special ability named "Spirit Guide" that can show you the path to find the demon hearts. This ability can be used only when the book is charged with the voices of spirits (it charges by itself);

3. Now, you don’t need to hold Ctrl to crouch; you can just press it once to crouch and once to uncrouch;

4. You can sprint while you are crouching, and the crouching mode will reset;

 

Now, the average gameplay should last 2 hours and 30 minutes, including running in circles. Xd

 

iX. PERFORMANCE UPDATE - THIS UPDATE IS LIVE

i worked on performance settings to make the game run on lower-end PCs (this is the lowest I could get);

Right now the minimum system requirements are:

WINDOWS 10, 64 bit

Intel® Core™ i7-4710HQ Processor 2.5Ghz

Nvidia GeForce GTX 860M (2gb)

DirectX  Version 11

8GB RAM

9GB FREE SPACE

 

VIIi. MAJOR UPDATE - THIS UPDATE IS LIVE

 

THE GAME NOW OFFERS 2 DIFFICULTY OPTIONS TO CHOOSE FROM: SURVIVOR AND EXPLORER, AS WELL AS 2 LANGUAGE OPTIONS: ENGLISH AND ROMANIAN. ADDITIONALLY, A BRIGHTNESS OPTION HAS BEEN ADDED, ALONG WITH SEVERAL UPGRADES TO THE UX/UI INTERFACE;

ONCE AGAIN, THE GAME SHOULD BE TREATED AS A CHALLENGE, THEREFORE I CHALLENGE YOU TO FINISH THE GAME; NEXT, YOU SHOULD CHALLENGE YOUR FRIENDS TO FINISH THE GAME AND SO ON !

 

Here, you can read the rules for each difficulty:

 

EXPLORER DIFFICULTY RULES:

1. There's no savegame, once you exit the game you will start from the beginning

2. After finishing the cabin's objectives you'll unlock 1 respawn zone with unlimited lives and the progress will be kept

3. If you die before unlocking your unlimited lives you'll start from the beginning

4. The game has 3 levels and if you get to a respawn zone and unlock it, you'll respawn at that location

5. If you die, you will respawn at the last unlocked respawn zone you walked on

6. Using crouch can make you silent and also recover your stamina faster

7. You can use your journal to check the gathered clues

8. The game becomes really intense along the way and also the difficulty increases

9. Only bravery, vigilence, curiosity and attention to details will get you to the end

 

SURVIVOR DIFFICULTY RULES:

1. There's no savegame, once you exit the game or die 3 times after you unlock your 3 lives, you will start from the beginning

2. If you die before unlocking your 3 lives you'll start from the beginning

3. The game has 3 levels and if you get to a respawn zone and activate it, you'll unlock your 3 lives per level

4. If you die, you will respawn at the last activated respawn zone you walked on, up to 3 times and the progress will be kept

5. Using crouch can make you silent and also recover your stamina faster

6. You can use your journal to check the gathered clues

7. The game becomes really intense along the way and also the difficulty increases

8. Only bravery, vigilence, curiosity and attention to details will get you to the end

 

VII. UPDATE - small IMPROVEMENTS - THIS UPDATE IS LIVE

A. i have made a few more adjustments within the scene at the first level to have a better gaming experience

B. for resolutions detected as 'other', everything should now work fine throughout the entire game

 

VI. UPDATE - small IMPROVEMENTS - THIS UPDATE IS LIVE

            A. NOW, AFTER THE PLAYER DIES THREE TIMES AND STARTS FROM THE BEGINNING, THE VIDEO WITH THE

            STORY WILL NO LONGER APPEAR EVEN IF THE RESOLUTION IS DETECTED AS 'OTHER', ALLOWING YOU TO

            REPLAY THE GAME FASTER

            B. THE TRANSITION BETWEEN THE MAIN MENU AND THE LOADING SCREEN AFTER DYING IS NOW SMOOTHER

 

V. UPDATE - MEDIUM IMPROVEMENT - THIS UPDATE IS LIVE

            A. THE GAME NOW DETECTS AND SUPPORTS ANY RESOLUTION, BUT THE RECOMMENDED ASPECT RATIO IS 16:9

 

IV. UPDATE - SMALL IMPROVEMENTS - THIS UPDATE IS LIVE

            A. IMPROVED light channels control

 

III. UPDATE - SMALL IMPROVEMENTS - THIS UPDATE IS LIVE

            A. IMPROVED SOUND CONTROL WHILE SWITCHING SPEAKERS DURING GAMEPLAY

           B. MINOR ADJUSTMENTS made to levels TWO AND THREE

 

II. UPDATE - SMALL IMPROVEMENTS - THIS UPDATE IS LIVE

            A. MINOR SCENE ADJUSTMENTS WITHIN THE GAME

 

I.UPDATE - BASED ON PLAYERS' FEEDBACK I HAVE MADE A HUGE UPDATE TO THE GAME - THIS UPDATE IS LIVE

 

             a. NOW YOU CAN UNLOCK three LIVES PER LEVEL, IF YOU REACH A RESPAWN ZONE

             b. IF YOU DIE, YOU WILL RESPAWN AT THE LAST UNLOCKED RESPAWN ZONE YOU WALKED ON, UP TO three times 

             c. IF YOU DIE three TIMES AFTER UNLOCKING THE RESPAWN ZONE, YOU WILL START FROM THE BEGINNING

               D. additionally, i have made many other improvements that can be noticed within the game

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1. Ungate now fully supports the french language !

 
 

PREVIOUS UPDATES

 

xII. Ungate now fully supports the German language and is ready to be played by players in Germany!

xI. GAMEPLAY IMPROVEMENT - THIS UPDATE IS LIVE

1. At level 1 (surface), a few adjustments and improvements have been made to the gameplay experience.
 
2. At level 2 (basement), you can now run freely like on the surface without being blocked by monsters, improving the fluidity of the gameplay and increasing your chances of finishing the game faster. At the same time, additional hints have been added.
 
These gameplay changes aim to enhance the overall game experience, taking into account players' feedback and suggestions.
 
I hope you'll enjoy the changes, and happy gaming!
 
 

 

x. GAMEPLAY IMPROVEMENT - THIS UPDATE IS LIVE

I HAVE MADE SEVEREAL UPDATES TO IMPROVE THE GAMEPLAY:

1. AT LEVEL 1 (SURFACE), THE STATUE NEXT TO "THE PASS" THAT NEEDS TO BE FOUND IN ORDER TO GET TO THE "SWAMP HOUSE" IS NOW MORE VISIBLE;

2. AT LEVEL 2 (UNDERGROUND), "THE BOOK OF THE DEAD" NOW HAS A SPEACIAL ABILITY NAMED "SPIRIT GUIDE" THAT CAN SHOW YOU THE PATH TO FIND THE DEMON HEARTS. tHIS ABILITY CAN BE USED ONLY WHEN THE BOOK IS CHARGED WITH THE VOICES OF SPIRITS (IT CHARGES BY ITSELF);

3. NOW, YOU DON'T NEED TO HOLD CTRL TO CROUCH; YOU CAN JUST PRESS IT ONCE TO CROUCH AND ONCE TO UNCROUCH;

4. YOU CAN SPRINT WHILE YOU ARE CROUCHHING, AND THE CROUCHING MODE WILL RESET;

nOW, THE AVERAGE GAMEPLAY SHOULD LAST 2 HOUSR AND 30 MINUTES, INCLUDING RUNNING IN CIRCLES. XD

 

 

ix. PERFORMANCE UPDATE - THIS UPDATE IS LIVE

i worked on performance settings to make the game run on lower-end PCs (this is the lowest I could get);

Right now the minimum system requirements are:

WINDOWS 10, 64 bit

Intel® Core™ i7-4710HQ Processor 2.5Ghz

Nvidia GeForce GTX 860M (2gb)

DirectX  Version 11

8GB RAM

9GB FREE SPACE

 

viiI. MAJOR UPDATE - THIS UPDATE IS LIVE

THE GAME NOW OFFERS 2 DIFFICULTY OPTIONS TO CHOOSE FROM: SURVIVOR AND EXPLORER, AS WELL AS 2 LANGUAGE OPTIONS: ENGLISH AND ROMANIAN. ADDITIONALLY, A BRIGHTNESS OPTION HAS BEEN ADDED, ALONG WITH SEVERAL UPGRADES TO THE UX/UI INTERFACE;

ONCE AGAIN, THE GAME SHOULD BE TREATED AS A CHALLENGE, THEREFORE I CHALLENGE YOU TO FINISH THE GAME; NEXT, YOU SHOULD CHALLENGE YOUR FRIENDS TO FINISH THE GAME AND SO ON !

 

Here, you can read the rules for each difficulty:

 

EXPLORER DIFFICULTY RULES:

1. There's no savegame, once you exit the game you will start from the beginning

2. After finishing the cabin's objectives you'll unlock 1 respawn zone with unlimited lives and the progress will be kept

3. If you die before unlocking your unlimited lives you'll start from the beginning

4. The game has 3 levels and if you get to a respawn zone and unlock it, you'll respawn at that location

5. If you die, you will respawn at the last unlocked respawn zone you walked on

6. Using crouch can make you silent and also recover your stamina faster

7. You can use your journal to check the gathered clues

8. The game becomes really intense along the way and also the difficulty increases

9. Only bravery, vigilence, curiosity and attention to details will get you to the end

 

SURVIVOR DIFFICULTY RULES:

1. There's no savegame, once you exit the game or die 3 times after you unlock your 3 lives, you will start from the beginning

2. If you die before unlocking your 3 lives you'll start from the beginning

3. The game has 3 levels and if you get to a respawn zone and activate it, you'll unlock your 3 lives per level

4. If you die, you will respawn at the last activated respawn zone you walked on, up to 3 times and the progress will be kept

5. Using crouch can make you silent and also recover your stamina faster

6. You can use your journal to check the gathered clues

7. The game becomes really intense along the way and also the difficulty increases

8. Only bravery, vigilence, curiosity and attention to details will get you to the end

 

 

VII. UPDATE - small IMPROVEMENTS - THIS UPDATE IS LIVE

A. i have made a few more adjustments within the scene at the first level to have a better gaming experience

B. for resolutions detected as 'other', everything should now work fine throughout the entire game

 

VI. UPDATE - small IMPROVEMENTS - THIS UPDATE IS LIVE

A. NOW, AFTER THE PLAYER DIES THREE TIMES AND STARTS FROM THE BEGINNING, THE VIDEO WITH THE STORY WILL NO LONGER APPEAR EVEN IF THE RESOLUTION IS DETECTED AS 'OTHER', ALLOWING YOU TO REPLAY THE GAME FASTER

B. THE TRANSITION BETWEEN THE MAIN MENU AND THE LOADING SCREEN AFTER DYING IS NOW SMOOTHER

 

V. UPDATE - MEDIUM IMPROVEMENT - THIS UPDATE IS LIVE

A. THE GAME NOW DETECTS AND SUPPORTS ANY RESOLUTION, BUT THE RECOMMENDED ASPECT RATIO IS 16:9

 

IV. UPDATE - SMALL IMPROVEMENTS - THIS UPDATE IS LIVE

A. IMPROVED light channels control

 

III. UPDATE - SMALL IMPROVEMENTS - THIS UPDATE IS LIVE

A. IMPROVED SOUND CONTROL WHILE SWITCHING SPEAKERS DURING GAMEPLAY

B. MINOR ADJUSTMENTS made to levels TWO AND THREE

 

II. UPDATE - SMALL IMPROVEMENTS - THIS UPDATE IS LIVE

A. MINOR SCENE ADJUSTMENTS WITHIN THE GAME

 

I. UPDATE - BASED ON PLAYERS' FEEDBACK I HAVE MADE A HUGE UPDATE TO THE GAME  - THIS UPDATE IS LIVE

a. NOW YOU CAN UNLOCK three LIVES PER LEVEL, IF YOU REACH A RESPAWN ZONE

b. IF YOU DIE, YOU WILL RESPAWN AT THE LAST UNLOCKED RESPAWN ZONE YOU WALKED ON, UP TO three times 

c. IF YOU DIE three TIMES AFTER UNLOCKING THE RESPAWN ZONE, YOU WILL START FROM THE BEGINNING

D. additionally, i have made many other improvements that can be noticed within the game

 

 

 

 

 

 

 

 

 

 

 

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